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  • Writer: Casey Walker
    Casey Walker
  • 5 days ago
  • 2 min read

Updated: 2 days ago

Hello World!


Below are updates I am currently working on regarding this project.


Current WIP(s)


Missions

  • Resolved - Mission NPCs, Mission dialogue, Accepting Missions, Display, UI

  • Troubleshooting - Mission complete logic, Type of mission logic, Saving Loading Progress

  • Future Additions - mission select, replays


Battles

  • Resolved - See dev clips (above clip for example or here)

  • Troubleshooting - Playclock (see home page,)

    (Camera work (not happy AT ALL at the moment with this, just not good enough, doesn't pass eyeball test, not interesting etc.), Improved attack and magic animations)

    Update - this is no longer an issue! :)

    Drifting (solo post coming for this gameplay mechanic),

    Special commands (see FFX for an example of what I mean),

    Summoned AR,

    Openings (like FF7 Limit Breaks or FF X Overdrives OR DFFOO's Bursts! )

    Note: I REALLY MISS that game :(

  • Future Additions - better audio (dialogue, other SFX, etc.) different battle modes, for example, standard (see above), motion time and advancing directional raids.


Field Mode

  • Resolved - See dev clips

  • Troubleshooting - Maps still WIP, adding more NPC's LV design and content, CUTSCENES

  • Future Additions - Fast travel, hover car, Air and spaceship travel, Chanel Station travel logic


UI

  • Resolved - See dev clips

  • Troubleshooting - Items (being able to target specific party members with consumables,) Equipment,

    character stats page, the Boundary menu (skills and abilities), saving and loading (finish UI design)

  • Future Additions - breaking news ticker completion and game legend


Website

  • Resolved - site now operational (obviously)

  • Troubleshooting - Mobile formatting, char pages, location pages, music (always), enemy legend

  • Future Additions - improved SEO integration with my other social media, comments, graphics and design, char design, and platform release preparation


Buena Vista Millennium

  • Building, gathering tech and funds to manage gaming and music studio completely in house with no outside or third parties needed for operations to function.


 
 
 

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